Zapp! Sizzlers II: Star Games Box Art
Zapp! Sizzlers II: Star Games Box Art
Zapp! Sizzlers II: Star Games Box Art

Zapp! Sizzlers II: Star Games

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Alt-Name NA
Release Type: Official Release
Publisher(s): Gremlin Graphics
Developer(s): NA
Platform: Commodore 64 [EU]
Genre: NA
Rating: NA
Item Number: NA
Barcode: 5013658030133
Release Date: 1986
Description: NA
Box Text: ‘Z’
‘Z’, a place in the unknown, where the shroud of death awaits in the land of the alien. Only the reactions of a spacefighter at the pinnacle of his talents can negotiate a path through this futuristic challenge. Aim your blasters, cool your nerve and set forth on a flight where the aliens have surprise on their side, you only have your lightning reflexes and the will to win.

STARQUAKE
From the great abyss of a black hole emerges a danger of awesome consequences — a planet so unstable that if its core is not rebuilt the resulting explosion will render the Galaxy a lifeless wasteland. To the rescue, BLOB, hero of the moment. This Bio-Logically Operating Being is chosen not for his super intelligence, not for his fearlessness nor for his super powers — his is the only spaceship available. Out to face danger he goes — trusty spaceship, flightboard computer and galaxy A-Z. Will he succeed? Will he be in time?

He’d better, there’s no other chance for the world.

MONTY ON THE RUN
Super fit and desperate for freedom, Monty makes his daring escape from Scudmore Prison. Hounded by the bastions of law and order, our frightened hero finds refuge with the criminal underworld who offer him his chance of freedom. Moving from “safe house” to hideout to underground lair, Monty must select the correct five elements of his freedom kit from the many he’s offered and not miss out on the hidden gold coins that will make him a mole of leisure. Once free, can he make the ferry in time?

BOUNDER
One of the most compulsive games to be made. Lose yourself in a flurry of action, a state of intense concentration as you manoeuvre Bounder around the screen, bouncing from slab to slab. Keep your wits, one jump too short and you’re dead, one error of judgement and you’re into a ball splitting collision.
Date User Field Value
09-17-2026 nathan776 Created

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